//
//  PlayerViewController.swift
//  VastSwift
//
//  Created by BestVast on 2021/4/14.
//

import UIKit

class PlayerViewController: UITableViewController {

    
    var players: [Player] = []
    override func viewDidLoad() {
        super.viewDidLoad()

        let playerData = [Player(name: "wangwu", game: "王者荣耀", rating: 1), Player(name: "zhangsan", game: "王者荣耀", rating: 3)]
        players = playerData
        // Uncomment the following line to preserve selection between presentations
        // self.clearsSelectionOnViewWillAppear = false

        // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
        // self.navigationItem.rightBarButtonItem = self.editButtonItem
    }

    // MARK: - Table view data source
    override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
//        SubAccountListViewController.show(sender: self)
//        let subVc = HCallCenterViewController.init()
//        subVc.models = ["优惠券怎么使用", "获得积分的方式有哪些", "如何在发布询价时不让商家打电话", "学习如何打王者荣耀"]
//        self.navigationController?.pushViewController(subVc, animated: true)
        let path = Bundle.main.path(forResource: "index", ofType: "html")
        WebViewController.show(from: self, webUrl: path!)
    }
    override func numberOfSections(in tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 1
    }

    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return players.count
    }

    
    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: "TableFirstCell", for: indexPath) as! PlayerCell

        let player = players[indexPath.row]
        cell.nameLabel.text = player.name
        cell.gameLabel.text = player.game
        // Configure the cell...

        return cell
    }
    

    /*
    // Override to support conditional editing of the table view.
    override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
        if editingStyle == .delete {
            // Delete the row from the data source
            tableView.deleteRows(at: [indexPath], with: .fade)
        } else if editingStyle == .insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
        // Get the new view controller using segue.destination.
        // Pass the selected object to the new view controller.
    }
    */

}
class Player: NSObject {
    var name: String
    var game: String
    var rating: Int
    init(name:String, game:String, rating: Int) {
        self.name = name
        self.game = game
        self.rating = rating
        super.init()
    }
}
